Dev Log#8 - Juice it up!
This week revolves completely around chaos. Last week we received the feedback, that our game is not clear enough for the player. Actions and feedback are to vague, the goal is not transparent enough. Now you ask, how can chaos can achieve tidiness. Like we already mentioned in the last Devlog, we added a chaosbar. For this we have to stronger the chaos in our scene, to give the user a feeling of what he is able to do.
For the game we also had to defined new winning conditions.
1. Babies win: If the chaosbar is completely filled
2. Mom wind: If all babies are in the playpen
3. Mom or Babies win: If the timer is up and the chaosbar is at least 51% filled the babies win; if it's filled under 50% the mom wins
Programming
To bring in more feedback, we first changed the look of our usable objects. It's not only changed to an in-game mesh, but it also has outlines, that changes the color as soon as a baby activates it.
Next to it we also have particles that show the player that something happend. To generate more chaos in general we added plates, that can fly around and make the whole scene more messy.
We implemented a trash system as well. The babies can throw over a trash can to create a bigger mess in the kitchen and to raise the chaosbar. On the other side the mom can pick the trash up and place it back in the bin, to lower the bar.
Furthermore we programmed 4 two sided shaders for our materials : Diffuse w/ Normals, Emissive Diffuse, Transparent w/ Normals, Transparent Diffuse w/ Normals. As those are shaders and not actual textures, they are applicable to every material we import in the editor. This adds more flexibility to our materials in compensation of 4 code files going from 100 to 500 lines of code each and a lot of invested time (even though this will save us a lot of time in the future).
And finally, the playpen is working correctly. The mother is now able to put the babies in there and they stay in there. This is also connected to the now "work-in-progress" gameloop. Every round of games has an end and can get restarted.
Art
The art part was also a big chaos this week. Due to assignments the time was precious. But we still managed to get some new kitchen assets done.
Also we rearranged the kitchen level. We gave it a floor material and tested glas to create windows and eventually dishes. The layout of the kitchen is still not final and needs a general polishing, to give the player the best experience and view in the game. In addition we started creating lighting and as a result the mood of the game.
Bugs
Luckily for us, sad for you we had not had many bugs this week. But while working on the playpen it occurred the problem, that the babies started spawning immediately if you tried to put them in the playpen.
Tasks for next week
End of the week we will enter the easter break. But no worries, even we have no schedule over the time, we will work on our game!
Our next important points for the holidays will be:
- Creating more chaos
- more juice (giving the player more feedback for their actions)
- rigged an animated characters
- more kitchen objects
- more particles
Files
Get [Group10] Mama Mayhem
[Group10] Mama Mayhem
Status | Prototype |
Author | Tomatoprincess |
More posts
- DevLog#12 - GoodbyeMay 29, 2019
- DevLog#11 - Is this the end?May 14, 2019
- DevLog#10 - I can see the finish lineMay 07, 2019
- DevLog#9 - Back to workApr 24, 2019
- Dev Log#7 - First sprint is overMar 27, 2019
- DevLog#6 - End of the first Production weekMar 19, 2019
- Dev Log#5 - Timing is everythingMar 12, 2019
- DevLog#4 Game Engine - Which one did we choose?Mar 06, 2019
- Dev Log#3 - Prototype period done!Mar 05, 2019
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